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This is my last demo rig. I had no time to create a video reel and i hope i will make myself clear in written.
The rig was made in about 2-3 days from the first bone till the last custom attribute. It is a very flexible rig, easy to manipulate and animate, intuintive.
I made a simple walk cycle with this rig and you can watch it here |
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The spine is a simple Spline IK. Yhe animator manipulates only two contol objects (the orange and teal horizontal circles) to obtain any poses they want |
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Legs. There is IK/FK blending in leg rig. There are also "Snap IK/FK" buttons to seamlessly go from IK to FK and viceversa
The IK leg is a triple IK leg with controls for ankle, ball of a foot, heel, toe and knee
The FK leg has roation limits to prevent "wrong" bending of the knee
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Head can be manipulated in two ways:
1) Normal rotation of the head control and
2) Look at a target. There are snapping buttons to match theese two in order to seamlessly go from one to another
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The arm also has IK/FK blending and snapping buttons as in legs
In IK you it has a wrist control and elbow control
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Hand - Finger controls. There are custom attributes for each finger segment to bend; also splay controls |
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Twist bones are present in the upper arm, forearm and also thigh (the ankle has only little twists and I considered twist bones are not necesary for the calf)
Twist bones helps skinning
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